The logo appeared in various newspapers. The origami effect was intended to denote the transience of the subject of the internet, and as a visual metaphor for the many 'twists' in the game.
The first scene in the text adventure.
The second scene. The difficulty in many of these scenes was in creating something flexible enough to be played in a Flash environment on many different speeds of computer.
A fireside scene.
A motorway scene towards the finale, a tecnically complicated scene to create as the objects need to seamlessly loop when the viewer interacts.
The finale, a major car-crash, suggested though smashed glass typography.
“How do you get the message across to people that they’re being a bit daft online? The answer, maybe, is to turn it into a game…”
Smokescreen is web-based game commissioned by Channel 4 about the perils of sharing personal information online.
Sixtostart, creators of Smokescreen, commissioned me to create both the Smokescreen logo and a typographical mission that happens as a flashback during the game.
Smokescreen has since gone on to win several awards, including SXSW Interactive Best Game Award 2010.
See my mission here.